Gynoid conversion rev 039 alpha (changes from 038 beta): Fixed Draw Color Gynoid to draw FEI logo based on location of target, not the player. If watched person is unassigned, the game now closes the graphics window. Added information about persuasion to the command hints. After loss, objective is cleared. Replaced number of entries calculations for person body / body gender with "body part of N". Corrected player status gender computation. Fixed Latex Cow hit description for wrong pronoun at end of second attack. Fixed hyena player missed text. Added otter type selection to Flush Cells scenario by using the setting of the nanite grenade. Added Renafox TF and images by Smashdamn. You can now place nanite grenades inside manufacturing cells to reprogram them. Injecting will now assign ownership to Fei Robotics Corp if self-injecting and unowned. Updated windows self installer to use WinGit 1.3.5, February 2018 release. Gynoid conversion rev 038 beta (changes from 037 beta): Added direction to the printed name of doors. Fixed Objective pronouns for gloves/boots and manufacturing/repair cells (no more "herself" when it should be "her"). Fixed language for second NPC female/female "suck" encounter to properly reflect when the player is suckee. Added graphic status display for infected NPCs when you look at them. Added "pinject" command to priority inject by body part (groin, chest, head, etc.) Updated inject command for the player to correct improper volunteer status. Added frenzy system to manufacturing control console. Throwback to the early days, recommend you "stage" first or things will get messy.... Fixed nanite grenade run-time errors. Fixed zap gun ownership glitches. Re-worked toy code to be more flexible, now you can have more than two monsters per toy, and if they run out of defined monsters, it makes new ones out of off-stage alive people, then off-stage alive gynoids. Re-worked grenade and zap gun settings to allow better modularization inside extensions. Moved grenade, zap gun and toy code into extensions. NOTE: Toys are added to the world in the main game, check out "Section - In-Game Toy Locations" Zap gun now works on toys. Modularized manufacturing control console / MF Cell menus, now settings are added from the extensions. Added "mass join" debug command to join all non-gynoids in the region. Will probably be commented out for final release, used for ending testing. Updated Dirtwater to early alpha release 3 for testing. Changed the map and fixed the ending code and other minor typos. Added NRX power plant. Fixed "all monster" detection code to not trigger when the player is a gynoid, this was impacting only non-Ground Zero regions. Added "mass infect" debug command that uses the grenade setting to infect all uninfected NPCs in the region. Random and Super Random both work as well. Fixed some pronoun bugs, added Gynoid_Static_list, a list of people that when gynoids will stay at their current move rate instead of changing to the gene default during an invasion. Updated dirtwater to latest revision of 3 alpha, now ready for testing. Added Gynoid Sniper, fixed up Kasumi routine logic. NOTE: mass join / mass infect commands are for testing, and will probably be removed from 038 beta. Fixed fennec vixen growth description (updated Fennec Vixen.i7x extension) Fixed start invasion untie to handle regions other than Ground Zero. Updated Dirtwater to latest 10/27/12 build. Fixed "impression/impressive" typo in Dirtwater. Fixed rope for Yvette. (Updated Dirtwater.i7x extension) Fixed rubber collar, it is no longer possible to remove one that is being worn by taking it. Fixed examine person so it reports when someone is tied up. Collaring someone will now make any witnesses hostile. Changed blue card key behavior so that it is not removed from the player. You now automatically place your debit card back in your wallet after using the ATM. Added key chain support and your keychain to hold keys. Updated Dirtwater to 10/27/12b version, new starting scenario and a new gynoid you can ask questions. Some changes to the keys at KJNX and the Hotel were made as well, if you have trouble finding the hotel key, check the hints. Fixed frame / overlay glitch when looking at NPCs. Fixed grenade to infect gynoid gene after mid gynoid gene, to progress gynoid infections properly. Tweaked toy logic to allow other toys to be reformed if needed. Updated WinGIT to version 1.3.1, November 2012 for Windows self-installer. Added fire alarms to Fei Robotics Factory, Apartments, 4M Industries and Mall. Fixed region code bugs due to regions within regions, still only supports one level deep (may impact Dirtwater cheat / staging commands.) Moved FlushGynoidLists out of every alive person loop, should slightly reduce AI processing time. Tweaked gynoid AI to prevent partialy infected but group controlled from cancel / assign looping. If a body part is infected but not changed during sex, it instantly causes infection to human body parts, since it's in the process of changing (for fuck/suck commands). Doubled tail growth chance for tailed infections. Added mirror description to Adria's office. Fixed Gynoid infection logic bugs in infection handling. Armed NPCs that are carrying blades will now cut their rope if tied and they successfully attack it. Gynoids will dissolve rope during the invasion. Added Adria's office to visibility check for Manufacturing Cells. Tied people will no longer seek out weapons and armor. Added nanite enhancement to Manufacturing Control Console, changing nanite behavior to speed spread of infection. Use with frenzy for real epidemic fun! Fixed nanite enhancement to remove PIN change and frenzy setting. Fixed gynoid target process to ignore group controlled targets. Volunteered NPCs now will self inject if capable. Added NPC join command, tweaking join logic. Fixed "P_attacker is nothing" bug in NPC inject command. Fixed process infection to remove other infections queued for the same body part (the part just shifted, wiping out any pending infections). Infect will only search queue if victim is listed, saving some processing time. Moved foreigner checks to flee and attack AIs as needed, instead of running for every NPC, saving processor time. AI attack is only called if no other action has been taken first. Volunteered NPCs will now pick up pressure injectors and wear boots / gloves they come across. Fixed Run Gynoid Logic so that NPCs don't constantly get assigned themselves to infect while enroute themselves. Mid-gynoid TF now mentions bootcolor for foot TFs. Added group mind announcements for non-gynoids wearing gynoid items (boots, gloves, carbon fiber suit). Added mass volunteer ("mvol") command. Reverted process_infection_queue changes, the new version was not working. Fixed duplicate mid_gynoid/gynoid problem in process infect. Fixed mass volunteer to skip group controlled people. Fixed duplicate "Gynoid conversion complete." announcements. Nanite enhancement now re-displays MCC screen after use (to consistently re-number options.) Removed Miller Street from staging room list. Staging will not remove boots/gloves from armor locker on successive passes. Staging will not refill armor locker on successive passes unless it's empty. Added Apartment, 4M Industries and Mall Fire Alarms to Security Office. Staging command will now recycle gynoid gloves / boots from off-stage back into Eggland. Succesful conversion endgame will now unsuit all suited gynoids. Updated Adria's unsuited description to match gynoid standards. Updated gynoid NPC descriptions to use standards. Staging command no longer fills armor locker if current region is something other than Ground Zero. Suited Gynoids wearing boots/gloves now destroy their human replication suit. Added National Guard alarms to armory and security office. Fixed staging command to not strip CFTA from gynoids wearing it. Fixed gynoid logic to target not fully converted attackers when frenzy toggle is off. Tweaked fire alarms to store variables in the region, allowing all fire alarms to reference the same settings. Suited gynoids don't announce when they arrive. Added "mass alarm", "mass enhance" and "mass frenzy" commands for testing. Added "replicated color gynoid" setting to zap gun, duplicates player's current color/style settings in target, and converts them into a gynoid (if needed). Suited gynoids can now be unsuited by zap gun damage. Zap Gun now defaults to Gynoid gene. Added Gynoid artwork by Greg Lissandrello (Laughing Vulcan), including new hair styles. Added "olive" hair color to "set color", updated soldiers to have spiky hair. Changed color/style lists to indexed texts, in order to add "color check" command to verify all colors/styles are valid. Brown (secondary color) and olive (hair color) are now selectable as player colors and could be assigned randomly. Fixed hair style issues with Alpha Lion, Small Lioness, Latex Skunk, Furry Skunk, Fennec Vixen, and PVT Thomas in Dirtwater, updating those extensions. Reworked UI to display larger images when looking and handle larger inventory. Added "watch " and "watch off" commands to watch a person... handy for seeing the progress as they TF. Cleaned up table formatting for easier reading (did not touch infection gene TF tables, nor do I want to.) Updated graphics handling for gynoid gloves / boots, added description window below graphic window. Added window borders to break up functional areas on screen. Put the side-window refresh back into Generate Player Status, should fix some issues with the side window not updating correctly. Removed the reference as the construct inventory rule. NOTE: The Inform 7 IDE does an additional refresh of the window, which is NOT present in WinGIT/Gargoyle, causing images to disappear before they should. When testing this, be sure to test it outside of Inform 7! Corrected smudge on color gynoid pricolor images. Corrected Adria's hairstyle to match Evelyn's, as per the original story. Added new gynoid armor graphic from Greg L. Replaced old versions of the gold and silver pairs of gynoid boots. Removed description-window, instead using GLIMMR Bitmap Font to write discription directly onto graphics-window. Fixed Glimmr Bitmap Font extension to fix left parentheses displaying right bug. Increased status-area to 30% size, added action-area, both are bordered to split areas. Fixed graphics toggle refresh to work properly again with multiple side window redraws possible per turn. Fixed scanning to take no time in game, to work properly with side window handling. Fixed out-of-bounds bug added trying to fix shaded body status display, the shaded-body-status overlay when not needed glitch should also be fixed. Corrected Karen's hairstyle to pig-tails. Added shaded gynoid part overlays to fix overlay bug completely. Added different backgrounds for gynoids depending on their location in Ground Zero. Cleaned up ranking and lion shift table names, updating Alpha Lion.i7x. If you are watching yourself and fully gynoid, changes made in the "set colors" menu will now immediately take effect in the graphics-window. Tweaked intimacy commands, adding a bit more variety. Corrected body part to 17 for anal sex description. Updated Dirtwater to 1/19/2013 revision. Added ownership announcements to zap gun gynoid TFs. Added "color like " command to set one person's Gynoid form to match another's. Added "color everyone like " command to set everyone's Gynoid form to match . This includes all boots and gloves (does not change colors on the dispensers in Fei Robotics Showroom.) Fixed Gynoid ending to handle alternate colors for Adria and Evelyn. Fixed Adria's resurrection description to cover alternate colors. Updated summon commands to use seccolor of victim clouds of smoke. Removed toy removal from summoning, no longer needed with updated toy summoning code. Updated description on grenade to display setting. Updated gynoid manufacturing and gynoid death summons to use alternate gynoid sources like toy process does... this makes killing all the gynoids much harder. Updated the Gynoid manufacturing line controls, they will now produce a gynoid every three turns while running. Reduced code duplication in Convert_Human_to_Gynoid routine, renamed it and suited to "Convert_Person" as it made more sense. Updated Gynoid unsuit routine. Updated generic Gynoid descriptions to cover former humans and former males. Corrected Stephanie, Alexandria and Michelle to show they were originally male. Fixed "Samual" typo. Fixed frenzy, enhance, etc. to detect that player can initiate action. Fixed extra line breaks around "Your conversion is complete". Examining suited gynoids now reports no percentages, same as an uninfected person. Updated fondle commands to properly handle nippleless mid-gynoid breasts. Added MAX_OBJ_PROP_COUNT of 256 and ALLOC_CHUNK_SIZE of 65536 to fix on Mac OSX Inform 7 for x86. Still won't build for PPC (SEGV in the compiler 15% of the way in.) Fixed scan to work correctly at end of play, even if you don't have a scanner. Updated Dirtwater and Jobs to 2013.02.13 release. Corrected language in automatic untie routine for the player. Made it less likely to succeed for the player. Updated Gynoid body part graphics from Greg Lissandrello. Corrected "join" command to use object name for injectee. Watched people (if visible) will now draw body part images regardless of whether they've been drawn before (just like the player). Body part images will now be drawn for the conversion target of the player, when visible. Zap gun will now show the body part TF images when used, and will display a picture of the result. Updated Dirtwater/Jobs extensions to 20130303 release. Intimacy can now be initiated with a group controlled person of the same owner. Added "bald" as an available hair style. Fixed pronouns for "join" command when using it on yourself. Added "inject" and "pinject" commands to autoinject. WARNING: If the only viable target is the player, guess what happens? Added auto "claw", "spray", "bite" and "egg" commands, and third person versions of them as well. Updated Dirtwater to 030313 release. Added Furry Skunk and Latex Skunk images. Added graphic images for Furry Otterling, Latex Todd, and Latex Vixen. Updated gynoid glove images with new art from Greg Lissandrello. Added graphic image for Fennec Vixen. Added graphic image for Bunny Girl. Updated Dirtwater to 032713 release. Added Latex Otter TF and image. Reverted Dirtwater to the 030313 release, it was breaking NPC movement in Ground Zero. Updated Dirtwater to 040213 release. Added Small Lioness image. Fixed claw/bite/spray/egg commands to properly succeed if the target is tied up. Added Alpha Lion image. Added cboy and futa support. Added "CBoy Lion" to zap gun, and added image for c-boy lion. Re-packed anthro figures as jpegs to save disk space. Added Futa Lioness, Futa Fennec Vixen, Futa Latex Vixen and CBoy Latex Fox images and zap gun support. Fixed zap gun cboy/futa bug. Updated Latex Fox, Latex Vixen and Latex Skunk for mutual do-not-spread settings. Added Futa Latex Skunk image and zap gun support. Added Purple Latex Otterling and purple squeaky otter toy. Updated Purple Latex Otterling TF to match Rajara's character Rianna, including character render. Added Futa Purple Latex Otterling using a modified version of the older rendering. Added herm latex vixen TF, toy and images. Added random testicles description, and updated herm peen removal text. Minor fixes to Latex Otter and Latex Vixen texts. Add random breasts description. Made body part TF graphics support generic instead of Gynoid specific. Added Alpha Lion, Herm Latex Otterling, Purple Latex Otterling and Herm Latex Vixen body part TF graphics. Fixed minor typo in Alpha Lion third person head TF, removed incorrect double spaces from Alpha Lion and Small Lioness. Sex handling changed so that sex is determined by genitals, name change occurs independently of sex, during loss to infection as appropriate. Moved male named / female named change to Swap functions, and moved some functions from at the start of play to begin the game, where they belong. Added TF body part graphics to scanner output. Fixed holdall to automatically open/close as needed to handle inventory. Added "use grenade" command to more effectively use grenades both carried and in the backpack. On ground zero, invasion doesn't occur if gynoids are frenzied or tanks are flushed with pond water. Fixed manufacturing line announcements to only be heard on factory floor. Added "color people like " and "color gynoids like " commands for fun... Added Latex Vixen, Fennec Vixen, Latex Fox, Furry Skunk, Latex Skunk, Herm Otterling, Bunny Girl and Small Lioness body part TF graphics. Fixed Gynoid group mind name change for male-named people. Injector properly sets volunteered when used on yourself (or NPC on themselves), also removed the "you received in the mail" as there are other injectors in game. Fixed Latex Vixen color changes to better match her drawings. Orgasm will now check loss if infected in the head but not monstrous. Fixed Convert_Person_to_Gynoid gender/name handling. Fixed "Understand when is male/female" to use "male-named/female-named". This required updates to all infection and region extensions as well. Cleaned up infection spread function, optimized logic and removed unused variables/counters. Added "spread on" and "spread off" commands to turn on and off infection spreading (still possible when using manufacturing cells). Added body part support to inject and NPC inject routines, updated Jobs.i7x extension. Added "inject in the " command, for both player and NPCs. Fixed minor tail-related bug and cleaned up code for NPC by body part injecting. Updated Flexible Windows extension to version 13/130803. Updated WinGit for .msi self-installer to version 1.3.2. Fixed zap gun to properly display changes to watched person. Updated herm latex vixen head and full body images. Added Herm Hyena TF from Flexible Infection, including full graphics. Updated Herm Hyena TF to add some laughing/chuckling, and corrected name to "herm hyena" instead of "hyena herm" for greater consistency. Infection spread disabling now only affects people resisting change. Mass volunteering when grenade setting is Gynoid gene will now change left hands as well. Manufacturing line will now automatically tank gynoids if tanks are set to non gynoid, stopping when it finds a tank configured for gynoid changes (running 1 through 5), or when they're all full. Added Latex Hyena TF. Updated pelvis change for Herm Hyena TF. Updated persuasion rules. Updated orgasm handler to reflect the last sex act committed on or by the person. Updated nanite grenade to watch victim during infection, showing body part changes. Added claw, bite and spray "in the " commands. Updated WinGit for .msi self-installer to version 1.3.3. Added "prep" command to turn map off, cheat, remove weapons, turn off infection spread, and set nanite grenade and zap gun to random. Added feature to zap gun to add hybrid (CBoy/Futa) TFs to random list if nanite grenade is also set to random. Fixed mid-gynoid TF glitch on zap gun. Updated cBoy Latex Fox image. Added latex cow TF from Flexible Infection Mintaur / Latex Cow, including full TF images. Fixed grenade entries for Latex Hyena and Herm Hyena. Fixed orgasm for female only genital with male last sex act. Added condom for protection while fucking or sucking. You can order an NPC to wear a condom as well. Monstrous NPCs will now follow your orders if the last thing you were infected with is the same as their head infection. Infected gene handling updated to allow human gene for non-monsters, and monsters will be initialized at start. Fixed persuasion handling, added generic case with small chance of success. Requested attacks will always succeed, and will not require successful persuasion. Updated cow attack descriptions. Added "infect" command, to use in place of "kill" to avoid accidents. Added lua, lfa, lh, rua, rfa and rh aliases for upper arms, forearms and hands (left and right). Added lt, ls, lf, rt, rs and rf aliases for thighs, shins and feet (left and right). Fixed AI chat bug with Human_gene as infected gene. Fixed duplicate infection in NPC fucking command for a single oral sex gratitude case. Fixed fucking command body part descriptions for male to female sex. Added "color gloves like " and "color boots like " commands. Fixed zap gun double ownership assignment. Orgasm when infected has chance of turning the person, chance is doubled if the head is infected. Added "give in" command to let your current infection take control. Reviewed and updated help and documentation for changes since the last beta release. Split help for items and commands into separate menus. "give in" is now more enthusiastic for already volunteered people. Reworked infection handling and body part text lookups to use lists instead of the Table of Adjacencies, resulting in better performance. Fixed skin description referencing wrong person in NPC fondling command. Fixed duplicate mind loss message when already monstrous with the same infection. Watch command now allows you to watch someone if they're tanked, or group controlled players can watch anyone remotely through the group mind. When in a tank room, any tanked transformations will include body part change graphics (not just the first change of each type), if graphics are enabled. Enabling / disabling infection spreading now don't take a turn. Fixed NPC infect routine calling body part 19 instead of body part 1, causing a mismatch and failure to use "bite" properly. Loss message now displays for tanked victims. Added "orgasm loss on/off" command to turn orgasm loss on or off. Aliases include "orgloss" and "orgasm", I.E. "orgasm off". Default is on. Fixed minor error in draw color gynoid to use Fei Robotics backgrounds when the person being viewed is in a Fei location, not the player. Fixed power restoration text to only appear when ending an Invasion scenario in Ground Zero. Updated WinGIT to version 1.3.4, June 2015 for Windows self-installer. +--------------------------------------------------------------------------------------+ Gynoid conversion rev 037 beta (changes from 036 beta): Fixed grenade to only infect live people. Added Even/Odd turns and people. Updated AI to remove redundant repeat loops, and removed madman code from being a separate every turn. AI will now alternate turns for action. Moved Chat AI check out into every turn rule. Gynoid boot / glove enhancements, they now handle properly as clothing / armor, are armor so people will pick them up and wear them, and have correct infection / text handling. Improved text handling in process_infect so that pronoun replacement is used instead of parsing. Updated clothing handling to handle nanite infested clothing better (you can now wear it and it will dissolve other clothing). Updated Max's TF according to new glove/boot handling. Fixed duplicate persuasion message. Added boot and glove dispensers to showroom. Added random chats for non-gynoid NPCs after wearing boots/gloves. Added Menu commands to status line when in menus. Fixed "join" command so as not to infect yourself with a disarmed pressure injector. Added "stage" and "noweap" commands for testing... and fun. Added Staging_List room list for regions, to support staging for gloves and boots. Currently only implemented in Ground Zero. Fixed backpack in inventory window to prevent "-- more --" keypresses being required in Gargoyle. Updated soldier logic, they will not repeatedly grab gloves/boots from the locker any more. Updated cheat command to automatically close the backpack. Added Herm Furry Otterling gene and TFs. Added herm support to sex commands and parser. Enhanced sex commands with random terms for common male/female genitals. Fixed zap gun / suited gynoid target bug. Fixed sex command pronoun bug (forgot to set P_target/P_attacker). Sex commands can now spread infections to humans when fucking or sucking. Added pond water flush to manufacturing cell control console. Added plush otter toy. Fixed infection handling for removing herm penis when a non-herm infection takes the pelvis. Updated sex commands for more flexible infection spreading based on sex act. Minor corrections to Otter TFs and NPC descriptions. Fixed Rebecca so she'll only be ordered to target you if she's a gynoid (during Cynthia conversion scenes.) Added red direction tags to compass rose to show direction to objective. Moved post infect processing to end of infection handler, to fix fully converted but not noted until next turn bug. Updated sex commands to take tying up with rope into account. Fixed gynoid repair logic to take rope tying into account. Added gynoid glove and boot colors, colors are random at this time. Updated Max to handle glove/boot color. Added boot/glove color support to dispensers. Color is random unless reprogrammed at dispenser console. Added dispenser control console in Fei Robotics Showroom. Added missing dark red color to boot color list. Fixed infection handler so that gynoid gene will only infect after mid-gynoid gene, fixing STD based infections, for example. Fixed toy processing to handle toys in cells when their corresponding monsters are already in play or dead. Fixed Max and Boot/Gloves to support changes to Gynoid infection handling. Gloves/Boots infect in random order now. Max and Gloves/Boots changed to use infection queue for Gynoid infection. Fixed bug with people grabbing multiple gloves/boots. Fixed same bug for soldiers arming from the locker. Fixed suited gynoid display bug. Gynoid conversion rev 036 beta (changes from 035 beta): Commented out URL in GLIMMR Canvas-based drawing extension to fix word length issue with Inform 7 6F95. Removed south exit from first floor to fix wide stone stairs in Inform 7 6F95. Numerous variable / bug fixes to work in Inform 7 6F95. Fixed Glimmr and Fixed Point Maths extensions for 6F95 compatibility, if attempting to work from source in Inform 7, be sure to use the latest extensions! Updated Glimmr, Automap and Dirtwater extensions to 10/31/2010 versions for compatibility with 6F95. Be sure to use updated extensions if running from source. Updated Automap extension to version 4. Updated Flexible Windows extension to version 11. Fixed "The rope tying yourself up" and "alound" typos. Fixed inventory window so last item in inventory is properly displayed. Updated graphics-window to swap with inventory window as needed, moved inventory/graphics to lower right and the player's body status to the upper right. Updated Dirtwater to Shadowaura's 1/7/2011 release. Fixed minor typos / punctuation. Added druglevel / sedated to support latest Dirtwater changes. Fixed fully converted player injecting group controlled target bug, shouldn't result in them attacking you now. Fixed Dirtwater misison briefing. Updated Max's conversion chats. Updated random AI movement to use a pre-parsed list of directions per room (each room has a list of directions called valid exits). The status line for the player will also use this feature. Added Dynamic Object support for CFTA, HRS and easter eggs, eliminating need to have a stockpile in Eggland. This may improve memory performance and will reduce the number of objects (unless the player goes nuts and lays hundreds of easter eggs...) If there is not enough memory, new easter eggs, HRS and CFTA will not be created. Note: This requires and uses the Dynamic Objects extension by Jesse McGrew. Removed Dynamic Object support as it was causing random behaviors with CFTA, HRS and easter eggs. This is possibly due to the dynamic memory utilization by other extensions in use. Updated Dirtwater extension to 1/10/2011 release. Added Compass Rose. Updated Fancy Status Line handling. Added players carryall (backpack). Updated cheat command to use backpack. Added Considerate Holdall extension, making the backpack behave more logically. Updated inventory window. Made keys, wallet and debit card non-stashable, and debit card non-cheatable (though it will come along with the wallet.) Updated madman routine so the player won't automatically grab weapons / armor. Fixed misc. typos. Fixed rope so it is unstashable, the cheat command will only give one to the player, and so that the rope can't be placed into containers and will fall to the floor from supporters. Pressure Injector, Zap Gun and Conversion Scanner are now unstashable, and won't automatically be placed in the backpack. Added color gynoid graphics, when the player is a gynoid or the player looks at an unsuited gynoid, they will see a gynoid graphic with the appropriate colors. Note: If you get an error about an unreferenced row in a color table, try re-selecting your colors from the settings menu and resaving, as some of the color names changed slightly between versions, and your settings file may contain color names that don't match the current release. Your photo updates as the settings are changed, use "set color" while a gynoid to play around with it for fun. :) Fixed NPC clothing "already wearing" warning so it only happens when they're visible. Changed all-gynoid ending for ground zero, so now the gynoids remove armor and take a short break before Adria announces things to the world (and the game ends). Updated progress command to report progress after main every turn loop has processed. If the player is suited, the graphic status display will read like a normal human being. The status will show "hiding as a man/woman" as appropriate. Added Armored Gynoid graphic. When volunteered / forced and not tanked, the player's owned gynoid will attack. Also, Rebecca will join in once her conversion is done, if you are being converted in the repair shop. Fixed bug where you could end up owning yourself if attacked by one of your own gynoids. Made wrist watch unstashable, and you'll automatically wear it. Also made conversion scanner wearable. Fixed Max's boots/gloves so you'll only get messages when Max is visible. Fixed Gynoid AI so they will return to owners / duty stations after repair (so Max returns after changing, for example.) Update sell command to work by "noun is enclosed by the player", so you can sell things from the backpack. Updated Dirtwater extension to 1/30/2011 release. Added patrol route support. Updated Dirtwater to use patrol routes. Stephanie and PVT Thomas are the only patrollers so far. Fixed visibility issue with stat command (changed command definition to use [any person] instead of [someone]). Updated stat to show patrol information for patrollers. Updated Dirtwater to latest Shadowaura release. Added patrol and arrival rule support, so that each NPC could have a different handler for patrol arrivals / departures if needed. Updated Fixed Point Maths extension to version 5, in support of Inform 7 6G60. Removed room prohibited / not and out-of-bounds, regional support removed the necessity for them. Fixed NPC inject "P_attacker is nothing" bug. Fixed NPC egging themself. Gynoid conversion rev 035 beta (changes from 034 beta): Added "disarmed " along with "armed " understand statements for headphones, injector and collar. Changed position of clothing to clothing_position of clothing to prevent conflicts with Flexible Windows extension. Added Flexible windows support for graphics and inventory / status window. Fixed the wrong figure displaying in the graphics window when the gynoid boots are examined. Added blank white and frame support for graphics window. Added inventory window and fixed inventory window listing to limit size to available space. Added the player to random volunteer exclusions. Made it so tied people are automatically hit. Updated player attack to check hit probability if monstrous but non-gynoid. Added "arm/re-arm" commands to re-arm pressure injector, headphones and collars. Updated Dirtwater to 8/4/2010 version, fixed a few typos in it as well. Dirtwater additions include different song requests based on status of requester, and Pearl hotel / NPCs. Updated functions to support do-not-spread list, now people can end up a mix of complimentary TFs. Fixed Fennec/Latex Fox/Latex Vixen to be friends. Updated sex commands for pronoun problems. Added homogenous/mixed status for people. Removed the inventory display, added a body status display. Made the cardboard box closeable. Updated scanner to use body status display in graphics window. Removed gynoid graphics display from scanner. Updated progress command to show suited gynoids and volunteers when appropriate. Updated status line / window layout. Updated status window to show Gynoid changes. Gynoids now have alternate chat for changing body parts. Updated changing body part chats for gynoid-headed people. Fixed bug where AI would order the player to inject when they weren't capable. Group controlled people won't scavenge weapons / armor any more. Player gynoid TFs won't display in the graphics window any longer, but they will still display in the main window, if graphics are enabled. Added MMP (maintenance management processor) to Gynoid Information Database. Made the gynoid infection a two part gene, with a Mid_Gynoid_Gene stage 1 and Gynoid_Gene final infection. Updated many routines to handle additional TF. Fixed multi-stage gynoid TF to properly handle male to female TFs, fixing sex commands. Added shifted/unshifted property to track things properly. Added randomness to Max's TF, making it a bit more interesting. Added Manufacturing Control Console, which uses the blue card key for access. Increased MAX_PROP_TABLE size to 800000. Tweaked window sizes. Added hint and GID entries for Manufacturing Control Console. Updated sex AI so that it doesn't get called during invasions, should eliminate the extra "Getting busy in the middle of all this is not a good idea." messages. Updated back room door to allow fully infecteds to pass. Fixed subject for gynoid reciprocal NPC fuck command. Added GLIMMR Automap support, including necessary tile figures and extensions. Renamed temporary pressure injector variable due to conflict with fixed point maths extension. Fixed check loss for Mid_Gynoid_gene infected head, now it will finish the Gynoid infection of the head and then do the Gynoid loss/join group mind routine. Updated Your Apartment / Kitchen / Bathroom / Bedroom to Apartment 200 / etc. to fix map-click navigation. It didn't like rooms beginning with your. Also had to rename apartment main rooms to living room to disabiguate, and 4M Industries to 4M Industries Workshop. Fixed "zoom away" command to remove map. Updated tank to transform the player in a real-time fashion. Player TFs now have a short pause afterwards for flow and time to read. Updated tank logic to handle healing properly. Tanks now report healing progress. Updated wait more and tank commands to update status line / side windows as progress continues. Removed time delays and extension, added "Press any key to continue" during player conversion tank process. Updated / corrected spread routine to properly handle processing when tanked, fixing bug introduced during infection queue system addition. Fixed gynoid ownership so suited Gynoids can own others (the player can now be owned by Adria if converted by Evelyn.) Fixed "writhe" verb for NPC gynoid reciprocation. Fixed forced tank pronoun/name bug. Updated Windows GIT to version 1.28 in self-installer. Released Gynoid Conversion rev 035 beta. Gynoid conversion rev 034 beta (changes from 033 beta): Updated extensions and code to support Inform 7 release 6E59. Adjusted Shotgun damages downward by 10 points, back to what they were. Players can arm the NPCs for help (in a number of ways) if they want to do the "killed all gynoids" ending. Added the "random suited on-stage gynoid" to the mix. One on-stage NPC at random, excluding Max, Nancy, Rebecca and the player, is now a suited gynoid, hiding their true form until the last moment. Added new parser (Pronouns.i7x extension), updated parser functions. New parser strings will start with ZZ to prevent old parser from being used, this will allow gradual transition from old to new. Added random chats for NPCs and gynoids. Development is now being done on Inform 7 release 6E72. Added check to conversion target direction limit to see if the player is enroute. This should fix conversion target / repair conflicts. Corrected Kira's GID entry. Fixed suited gynoids so they unsuit before leaving for repair. NPCs that witness unsuitings will now flee / become hostile. Added random suited gynoid by difficulty, easy has 0-2 random, hard has 3-5. Added player to possible random suited gynoids. Added player support to Unsuit function. Added human replication suit. Added "concealed" / scenery check to examine command. Made FriendCheck match suited Gynoids as friends for Human_gene. Added Suit function, made Human replication suits function correctly when worn/removed. Updated CFTA functions to handle suit. Cheat command no longer wears headphones on gynoid-head players. Now unsuited gynoids will properly reduce damage resistance for armor removed. Fixed every turn AI call for suited players. Fixed zap gun so all pending infections are cleared, adding PurgeQueue function. Updated CFTA and HRS so that you can remove them after continuing the game. Updated double steel doors to showroom back room, only group controlleds (or people wearing headphones) can pass them (though you can pull humans through with the rope.) Added nanite invulnerable doors. (one so far, door to security office) Gynoids will now track and convert their conversion targets in a continued game, I.E. if you summon more victims. Added HRS check to infection handlers (just in case, should be removed before they're called.) Updated Part / Chapter / Section headings. Re-organized NPCs / rooms in code for easier reference. Added human replication suit dispenser in Back Room. Added Suited Gynoid TF to Zap Gun. Made Zap Gun remove all clothing from target. Added reflexive pronoun support to Obj_Name pronoun in Pronouns.i7x Added region support for more flexible coding in general and in tanking. Region support added to Current Region variable for each person, summoning, tank handling, manufacturing routine, who/progress/stats/scan commands, forced joining (only allowed now in Ground Zero), gynoid targetting and AI routines. Updated persuasion rules to always succeed on a group controlled NPC when the player is group controlled. Suited gynoids now won't wander through locked doors by unlocking them with nanites. They will however pick locks using nanites to get to conversion targets and objectives. Made new condition called co-regional to replace on-stage for most checks on people. This eliminates the need to track Current Region for every person, now Current Region only needs to be set for the player. Max now will properly respond to suited gynoids, I.E. as if they were human. Texts from neighboring tanks will now display properly. Angering command updated to check region. Default repair location set by region. Persuasion rules / hostile NPC weapons rule modified so that a persuaded NPC will not immediately grab the weapon they just dropped. Added tanked status check for Join Group Mind, so that tanked people aren't ordered to the default repair location. Added region selection menu, triggered by converting all to gynoids, or with "region" or "set region" commands. Included example region "Junkyard" just for testing, no story as yet. Added support for regions to have default repair locations, and rules for finding available tanks. If the default repair location of the current region of the player is nothing, no default repair / conversion actions will occur. Made extensive changes to support above, including modifying/creating FindTank and ForcedTank rules, and updating various code functions to handle regions correctly. Fixed Convert_Human_to_Suited_gynoid routine to properly assign designator if "empty". Fixed bug in ForcedConvert routine where the player could possibly be assigned themselves for conversion (ugly chat sentence fixed). Increased default prop table size to 750000 and max objects to 1500. Added Tank Desc to tank regions, for repair/manufacturing cells. Made repair cell buttons call button pushed function, removing code duplication. Added check to allow Gynoids to target until fully infected, unless target is enroute (which will usually be to a manufacturing cell.) Moved half-infected check to the end of the every turn processing. Changed half-infected AI attack to only target unchanged people (to eliminate suited, monstrous people from attack.) Added missing "instead" statement to check joining. Fixed human replication suit to remove and re-wear clothing. Added Default Spawn Location and associated code. Added Attacker List for unchanged (non-monster) NPCs. Unchanged NPCs will now flee from or attack those who attacked them with priority. Action will be based on double the probability of their attack rate. Broke out the Convert_Human_to_Suited_Gynoid into two parts: Convert_Human_to_Gynoid, and the original routine which will call the convert to gynoid if needed, then suits 'em up. Fixed some issues with the human replication suits being damaged (mainly in the chats), also made it remove the human replication suit from play if it's damaged. Fixed bug in Convert_Human_to_Suited_Gynoid where if it happenned off-screen, the person could end up a gynoid wearing the suit but without the suited state set. Fixed suited NPC AI sex. Fixed park inventory bug for worn armor not reducing damage resistance when removed. Infected people now attack/flee at a reduced rate, and flee in a proper direction at a reduced rate. Changed Regions to a book, moved to the end of the source. Region menu will only be offered / function if more than one region are available for play. Volunteered people won't get hostile, unless attacked with a weapon (firearm or knife). Added MakeHostile function. Fixed ArmTheGuard so it checks for volunteered soldiers and so it's only called in the Ground Zero region. Made player inject routine always successful on docile and on group controlleds (it shouldn't have always been successful on monstrous targets, now fixed). Player inject routine now will make targets hostile, if not volunteered or monstrous. Removed duplicate StartInvasion check from play ground zero rule. Changed game and Armed DR code to use "end the story" instead of "end the game" as end the game is deprecated. Note: this may break compatibility with older versions of Inform 7. Moved Ground Zero specific end cases in every turn function into a single if statement so they won't affect others. If you want to use these endings / start invasion routines, you'll have to create an every turn rule specifically for your region. Made certain endings call the finish the game routine so they will offer the opportunity to switch regions, if available. Toys can now be used to sabotage manufacturing / repair cells by putting them into the cell. Added MF Cell room type for manufacturing / repair cells, with MF Gene variable to hold gene setting of the cell. MF Gene defaults to Gynoid_gene. Adria now has a flag, Repair Flag, that controls whether she will try to repair herself when non-human. This allows her to only tank herself once if the tank is something other than gynoid. Updated spread function for tanked people, if the infection spreading is not the infection of the cell and the body part it's attempting to spread to is the infection of the cell, there is a 2 in 3 chance of the cell infection infecting the infecting body part. Fixed "apartement" typo in refrigerator description (thanks Shadowaura. :) ) Added Invasion Status text for regions. Defaults to green. Updated region change rules to use it. Added Dirtwater region by Shadow Aura. Re-organized code into function groups and labeled sections. Updated chats to take volunteered NPCs into account. Volunteered NPCs won't panic when infected. Updated cheat command, making some items uncheatable. Now the cheat command will only retrieve items in the current region. Fixed Nancy conversion scene at invasion start, Nancy is now volunteered. Updated Dirtwater.i7x extension from Shadow Aura. Added player status line to show change progress. Updated apartment building using changes from The Lust Wars. Hostile NPCs can pick up and wear armor. This should be fun when they find CFTA's.... Updated rules / combat actions to handle bludgeoning weapons. Added support for pilferable / nonpilferable weapons. Added support to "examine" command to show health status of NPCs, and their current infection precentages. Added random chance of NPCs volunteering for conversion (this doesn't mean they go and get someone to tank them, this means they won't panic / flee when infected, and will enjoy the change.) Updated regions to clear Gynoid target / killed / attack queues. Updated region switch to take effect only if you are changing regions. Gynoids can now unlock a nanite invulnerable door if the last people left to convert are behind it. Added the mall, shovel and baseball bat from The Lust Wars. Moved toys and other items around. Added help by region menus, made help/hints entries for Dirtwater, in the updated Dirtwater.i7x file. Cleaned up / reorganized AI to reuse some temporary variables, looks like monstrous NPC movement is working OK. I may have to split AI into sections. Split the AI into a number of functions, for fleeing, attacking, targeting, moving, enroute, fun and chat. This should help with the temporary variable exhaustion issues. Added ground zero region checks to start invasion routine. Fixed zap gun so Adria will self-tank again if zapped back to gynoid (or human), and fixed it so that when the player is zapped back to human, the status bar updates properly. Added visibility check to human replication suit crumbling if non-gynoid NPC tries to wear it. Updated gynoid boots and gloves so that NPCs can wear them. NPCs can now collar other NPCs using the "collar" command. Fixed "pickled brains are creepy" chat so it uses alternate chat for Adria or volunteered, not just Nancy. You can no longer dissolve people by putting them into manufacturing cells... but you can convert them that way. Added "use [something] on [something]" which should work for manufacturing cells (in ground zero), clothing (include gynoid gloves, gynoid boots and headphones), weapons, nanite collars and easter eggs. Added new type of container MF Tank for visible conversion objects, in order to simplify use command. Updated Dirtwater.i7x extension to 7/19/2010 version. Updated NPC headphone wearing action to handle case where "use" command might use them on the player. Reduced the chat rate to 1 in 3 times the attack rate from 1 in 2 times, as people just were talking too much. Also made sure they wouldn't talk after moving, as moving is their action for the turn. NOTE: Gynoid Conversion has now been reworked to allow coding of region extensions to extend the game. Look at the "Junkyard" code in the main source for an example, or Shadow Aura's Dirtwater.i7x for a more fully fleshed out scenario. Additional regions / add ons to the game are welcome, and do NOT have to be Gynoid related. Updated Dirtwater.i7x extension to 7/20/2010 version. Updated Dirtwater.i7x extension to 7/21/2010 version. Fixed HRS bug where they may not properly become visible when dropped/removed. At the end of the big every turn rule, it now checks for hidden not worn HRS and makes them visible (quick and dirty fix sure to work.) Fixed Zap gun so it will work on gynoids to suit them when set to suited gynoid. Added initial move rate variable, updated suit routine to set move rate to initial value when suit is worn. Added use command to dirtwater for cooler and cell. Had to modify using command to "using it on". Added call to update status line when player is changed to a gynoid by the Covert_Human_to_Gynoid routine. Added carry out using rules to dirtwater for cooler and damaged repair cell. Added conversion target / objective clearing code to "play X region" rules for all regions. Updated sex commands for NPCs and the player, to take into account suited body parts for skin/genital descriptions and other factors. Added rule to understand "use with " as "use on ". Added annoyance stat for people, persuasion fails now increase their annoyance. Added description to "examine/look at" to tell if a person is annoyed. Annoyance will decrease by 1 per turn. Angry people (annoyance over 10) will add the player to their attacker list and turn hostile if persuasion fails while angry. Updated Dirtwater.i7x extension to 7/22/2010 version. Fixed "expiremental" typo in nanite collar GID entry. Fixed attacks so they will unsuit suited gynoids, both for the player and NPCs. Added "inject" command support for NPCs, cleaned up some minor bugs related to the pressure injector. Added a second pressure injector in the filing cabinet. Added "use" command for the pressure injector. Fixed Git crashing bug when resizing window width by changing Automap to use ascii ("gargoyle bug workaround" mode). Updated to Automap version 3, which appears to have really fixed the crashing after adjusting window width bug. Fixed designator system to handle an unlimited number of designators, casting an indexed text designator from a base text including an increasing count. This will fix the designator exhaustion glitch possible if more than 75 people were converted. Fixed width increase crash issue by limiting map to 15 rows x 81 columns. Gynoid Conversion rev 033 beta (changes from 032 beta): Added AI Gynoid Sex and AI Monster Sex toggles to turn on/off AI controlled sex. Note: You may have to "redo settings" or remove the Gynoid Settings file to get rid of the "*** Run-time problem P23: Attempt to look up a non-existent entry at column 6, row 1 of the table 'Table of Game Settings'." error. Added descriptive text and features for player selling self to Fei Robotics, added Fei Robotics Corp NPC to handle ownership. Made gynoids sold to Fei Robotics report to the factory floor. Adria and Evelyn can now buy gynoids. If you attempt to sell Adria other items of value (items that Max will purchase) from Fei Robotics, she will forcibly convert you. Fixed "delivered to yourself as ordered" glitch for delivery to the player. Fixed bug where you could sell yourself after getting the error that you're owned by someone else (missing "instead" statement.) Updated player direction control to handle delivery to owner and delivery to locations properly. Fixed selling Max if he's converted. Fixed angering to cancel following. Renamed game settings file to GynoidSettingsV2 to prevent confusion / error. Fixed following to not take effect if the person is already busy. Added check to "runs around in panic" to see if they are free, if not, they struggle within their bonds. Added "summon " command to summon specific people. Fixed Forced/Volunteer status line bug. Fixed female sex stimulation amounts for the "fuck" command. Fixed CFTA count (increased to 75 to allow for all monsters, people and gynoids to be on stage at once.) Fixed Gynoid ownership logic so that Fei Robotics Corp owned gynoids will properly assign ownership, and, if not completely converted, deliver themselves to the factory floor. Fixed invasion start so that all gynoids will belong to Fei Robotics Corp. Made FRC default owner for all initial gynoids. Updated tank/repair statements to show forced/volunteer and joined state (for struggling). Fixed armed persuasion rules. Added owners for all gynoids. Fixed player visibility for conversion cells, used objective variable to handle return of people after manufacturing, simplifying code. Manufacturing cells will ensure all injuries are healed once conversion completed. Half-dead gynoids will now report to the factory floor for repair. Updated CFTA stats to protect better (single shotgun blasts were killing gynoids.) Fixed up repair console / manufacturing cell logic. Fixed gynoid targeting to change targets once a target is en route to be tanked. Fixed Unassigned bug in AI routine for conversion target. Fixed close quote typo in gynoid summonning designation chat. Fixed tanked summoning by name. Added ownership feature to zap gun. Fixed both zap gun and nanite grenade to be "Kinds of things", so now there are 17 grenades in the game. Updated hints entries for summon commands. Fixed line break for DEFEND group mind command. Added nanite collar, patched sex commands, AI, examine command and other areas for new feature. Added fennec vixen TF by Andrea Hailes. Cleaned up duplication in manufacturing commands. Added NPC actions for manufacturing and repair cells. Changed references of "repair tank" to "repair cell" for consistency. Added "collar" command to collar people. Removed Rebecca's resistance adjustment. Fixed bug with owned gynoids being tanked losing their objective. Removed use of objective in manufacturing / tanking system. Manufacturing now cancels shadowing (following.) Fixed up fleeing AI. Fixed cancelling target of dead body glitch. Fixed target cancellation for self as target, and changed language for ownership cancellation due to conversion to match target cancellation. Added Gynoid target queue to prioritize targeting of those that kill gynoids. Fixed Gynoid target queue repeat cancel / assign bug. Fixed dead conversion target / fully gynoid bug. Added same owner support to NPC sex commands. Fixed repair / conversion volunteer bug (now checks for designator being empty.) Added description for player movement when head is converted, but player is not group controlled. Adria will no longer automatically target the player when resurrected. Removed 0 count by gene type from scan statistics. Fixed printed names of manufacturing / repair cells. Added "prog"/"progress" command to show invasion progress (filtered "who" command but also takes time, so 1 minute passes each "prog" check.) Added hit points to "who" and "progress" commands if injured. Fixed player name as target listed in "progress" command. Fixed movement AI to handle containers / supporters. Added text for NPC trying to flee through a locked door. Fixed infection spread witnessing for tanked victims. Added printout of understood male name (for female players) from saved settings at startup. Gynoids now won't attack owners before the invasion begins. However, they will defend themselves, and the anger command can still be used on owners. Latex vixen TF for pelvis now properly does first/third person. Added infection spread "tingle" and random time delay. NOTE: Some changes are supposed to be immediate (manufacturing / joining), others use the time delay. Added automatic mapping command, use "zoom" to toggle the map display modes. Uses Automap extension by Mark Tilford. Adjusted Shotgun damages upward by 10 points. Corrected "carried Max" to "carried by Max" typo. Made it so that dead bodies won't have queued infections spread (though this is quite zombie-like and may be brought back later.) Fixed up player direction control to handle "nothing" as preferred route. Note: This is the last version to be built on Inform 7 5Z71, future releases will be built on Inform 7 6E59. Gynoid Conversion rev 032 beta (changes from 031 beta): Gynoids converted by owned gynoids will now have the same owner. Very handy when using the "summon gynoid" and "anger at " commands. Fixed stabbing to remove "with your the knife" problem. Fixed gynoid fondling when you're not a gynoid (gynoids have no nipples. :) Used shift texts from Flexible Infection MUD to update latex vixen gene to modern format, having separate male/female shift texts. Changed ploss to "you are joined to the gynoid group mind" if volunteered. Fixed ownership for the player, now that you can be owned by others. Fixed up player inject commands for left hand to take precedence over pressure injector. Fixed up player owned gynoid notifications for injections, to report only NPC injections. Fixed "definied" typo. Made all attacks cause hostility, even if they miss. Made it so that non-monsters attacking non-monsters will not make them hostile (as hostile non-monsters only attack monsters). Made it so that gynoids properly return to their owners wherever they are. Made it so that gynoids will defend their owners. Made it so that gynoid owner's deaths will cause the killer to be targeted by all non-suited gynoids. Now you can't attack your owner if you're a gynoid (though you can inject them.) Changed zap gun so that if you zap someone with gynoid, you will own them. Changed inject so that if you inject someone and you are not group controlled, you will own them. Fixed up join group mind routine so that NPCs are monstrous before announcing their designation / name. Updated registered owner announcement, "Gynoid conversion complete" and "I am unit" chats. Updated purchased gynoid announcements. Made gynoid ownership transfer at group mind joining. Fixed sales to Max so he won't purchase a non-player owned gynoid. Fixed plush toy naming so that "get toys" works properly. Fixed Stephanie so that when human he's male again. Fixed "pistols" as the plural of 9mm handgun. Added "weapon" and "weapons" understanding covering all blades and fire arms. Fixed national guard soldiers so they only grab a single weapon, and if the weapon locker is empty they won't constantly pick up and try to put on multiple vests. NPCs now have a chance of reacting by running away or attacking if they witness an attack, depending on if they are armed or not. Fixed "thrusts" typo in Armed DR extension for NPC stabbing NPCs. NPCs will now stop fleeing if they pick up a weapon, or become monstrous. Fixed bug with carbon fiber armor if you wore clothing after becoming a gynoid. Fixed gynoid killed and attacked system, so that notices appear at the proper time after actions, and gynoids are summoned after gynoid deaths are announced. You can now sell owned gynoids to Max or Cynthia for $1000 a pop. Gynoids purchased by Cynthia will end up owned by Nancy, and will travel to the Fei Robotics Lobby for the time being, more will be added later (gynoids will be placed into storage for release upon the invasion starting once I code it.) Armed NPCs will now attack half infected people (including the player) if there are no monsters around to kill. Added ownership status of the player to status line. Updated target description on status line. Added forced / voluntary to the status line. Added panicked look to descriptions of fleeing people. Now NPCs that are have a chance of panicking if they witness an infection spreading. Fixed necrophilia from NPC AI, also added necro errors to all intimacy commands. Added corpse handling rules for NPCs. Fixed summon random and nanite grenade to handle latex vixen and alpha lion TFs. Fixed set zap gun and set nanite grenade to only work when you are carrying them. Fixed unsuiting double line break. Now combat-parse calls combat-parse-infect to reduce code duplication. Reworked accent/boot/hair color and style randomizer, now uses much less duplicate code, much easier to add/change options. Gynoid Conversion rev 031 beta (changes from 030 beta): Added support for male infection genes, default infection gene is now sex-changing and female. Added Alpha Lion TFs by Nuku Valente. Added "pistol" as alias for 9mm handgun. Corrected drop descriptions for rotting corpses. Added alternate names for TF'd toys. Corrected name swapping code. Fixed sex commands. Added sex to AI. Added Latex Fox TFs, renamed latex_vixen TFs. Made national guard all attack / arm / armor when a soldier is attacked. Made orgy continue after game continues. Fixed shift text for bunny girl feet (removed mention of taking off shoes). Added Gynoid Information Database commands. Small change to lion shift for groin, "new feline cock" (good for males or females!), also changed genital desc to "hard and furry". Updated Gynoid information database. Changed origmale and origfemale to originally male and originally female for easier reading. Updated Player_Name, Player_Alternate_Name, originally human and other variables for easier reading. Renamed Armed extension to Armed DR to avoid confusion with original extension. Added delayed points award mechanism to avoid confusion with looking at pictures. Gynoid Conversion rev 030 beta (changes from 029 beta): Sped up text parsing with new parser, and corrected chats to use new syntax. Added weapons (shotgun and 9mm pistol), added armor (MOPP suit in your closet), added health points, using Armed.i7x extension. NPCs will pick up loose weapons and retaliate. Fixed property_offsets error by editing Output.i6t, which must be placed into \Program Files\Inform 7\Inform 7\Extensions\Reserved. Added clothing, and put at least basic clothing on all human NPCs. Updated Adria's death sequence / resurrection. Fixed attack commands so you can't attack other gynoids when group controlled. Wounded NPCs (over 50% damaged) don't wander room to room. Fixed gynoids so they only receive orders if they're alive. Added gynoid death broadcast. Gynoid killed logic followed for non-player kills. Added carbon fiber tactical suits and associated logic. You now can't remove or drop the gynoid armor during the invasion. Other gynoids won't remove it at any time. Oh, and I fixed a clothing destruction message that wasn't checking visibility, the armor is now self repairing (but limited to certain damage before destruction). Corrected Adria's chats, and added a feature so that she will report to the factory floor if she isn't a gynoid. Made is so that gynoids will report for repair if they've been infected in 7 or more body parts with another infection. This doesn't apply to humans changing into gynoids. If Adria is attacked, Evelyn targets the same attacker. Fixed Unassigned so they are dead, then fixed unassigned's description (by fixing the dead body printing rule.) Fixed volunteering while a non-gynoid monster, fixed Adria's response to being non-gynoid (she rushes to the factory floor and tanks herself). Created .msi Windows self-installer. Fixed bug that if you continue after death, you remain dead (now it heals you completely.) Had to correct the hit description for an NPC punching someone. Also fixed examining an NPC, showing their inventory. Fixed visibility check for hostile NPCs grabbing weapons. Reworked the combat system / armor system to use damage resistance factors instead of increasing strength. I've also made it so that all NPCs will fight back, by punching if they don't have a weapon, and shooting/stabbing if they do. Any infection will make a non-monster hostile, at which point they'll attack all monsters. Hostile monsters will grab a weapon, but don't use it. Added National Guard Armory and soldiers. New armor, game balance is better, now all gynoid kills count towards totals. Have fun raiding the armory and leaving weapons around for humans to defend themselves! Pull pranks by substituting gynoid combat armor for the kevlar vests in the armory! Made the headphones clothing, then made them invulnerable to gynoid attack. Fixed wallet description to show cash, and added cash back to inventory. Fixed inventory displays mangled by Armed.i7x. Found and fixed a bug with NPC attacks (always saying "you" instead of saying other NPCs when appropriate), fixed the headphones so they don't get dissolved now that they're clothing, and fixed a descriptive bug in the infection process that was mangling things if more than two items of clothing were destroyed at once.