Lust Wars rev 003 alpha changelog (changes since rev 002 beta): Split AI routine into functional subroutines, to prevent temporary variable exhaustion. Ported over flexible window and body status systems from Gynoid Conversion. Added graphic map system from Gynoid Conversion, using Erik Temple's Glimmr extensions. Cleaned up / removed legacy Gynoid Conversion code (scanner, grenade, zap gun.) Reduced herm attack rate from 1 in 8 to 1 in 10. Reduced starting herm chance from 1 in 7 to 1 in 8. Added "homogenous" flag for handling mixed but fully infected (for the player, but defined for all people to simplify logic checks.) Fixed fully succubus / fully satyress to use this, which fixes many places in the code. Infect command will only work now if you're fully succubus or fully satyress. Armory locker description now correctly shows lock status. Updated Windows self installer to Windows GIT version 1.28. Updated Glimmr, Fixed Point Maths, and Automap extensions to support Inform 7 6F95. Changed police station entrance and apartment house entrance to be up/down stairs only for 6F95 compatibility. Fixed numerous let/if and nothing bugs found by 6F95. Added Father Gregory (priest) to church. Added compass rose, updated window layout to toggle between inventory listing and graphic window as needed. Updated cheat command to put items into carryall and to wear it first. Added Old Man's Pawn and Loan, moved Max inside. Updated madman routine so that the player and Father Gregory won't grab weapons / armor. Fixed misc. typos. Fixed rope so it is unstashable, the cheat command will only give one to the player, and so that the rope can't be placed into containers and will fall to the floor from supporters. Updated "use" command so "use X on self" or "use X on me" work. Fixed "dark/darkened" issue with crystal. Added debug mode, use "debug" to toggle on/off. "DEBUG MODE" will show at top of status bar when enabled. Added "anger " command to make a person aggressive while in debug mode. This will allow AI to process normally for . doesn't have to be visible. If debug mode is on, when people become monstrous they will automatically become aggressive. This will allow testing of infection spreading. If debug mode is on, when people become herms they will automatically become aggressive. This will allow testing of herm transmission. When debug mode is turned off, all aggressive people are made passive. Added "anger satyress", "anger succubus" and "anger herm" commands to anger every one by type at once, for testing. Updated debug mode, in debug mode, NPCs will no longer move at random. Updated AI, NPCs now act on odd/even turns for speed. Further AI tweaks will be forthcoming. Added Menu command text to status bar when in menus. Added direction to the printed name of doors. Added figures for Succubus, Satyress, Max, Father Gregory and Edgar. NPCs will only become monstrous when fully infected. Changed partly infected NPC chat chances based on half infected status, may now give fully infected chats on occasion. Backpack automatically closes when using the "cheat" command. Updated Satyress and Succubus extensions to reflect their bodies are homogenous to start with. Herms now remove all their clothing. Herms can no longer wear clothing. Added images for naked, clothed, or individual drawings of people. Made nude male image indicate sexual arousal. Father Gregory, Edgar and Loretta are now wearing clothing (oops!) Fixed player gender in principal's office description. Player cannot now infect when a mutant. Fixed masturbation text so that you only squeeze a tit when you have them. Fixed wing/tail shifts so they should occur before full-loss TF to monster. Full TF will automatically destroy all clothing/armor remaining as well. Updated Dead End description for pawn shop sign. Fixed player infection text to notice succubus vs. other TFs. Herms can now wear a towel, but no other clothing. Clothing can no longer be worn over infected body parts. Fixed body status display so that NPCs only show the changed body parts, not the infected but human ones. Added MOPP suit images, updated description. Added herm satyress and herm succubus images. Updated image support to be generic for things, in preparation for further object pictures. Updated WinGIT to version 1.3.1, November 2012 for Windows self-installer. Updated Glimmr Bitmap Font extension to fix bug. Ported UI changes over from Gynoid Conversion, added descriptive text to graphic window when looking. Updated herm satyress image to use new sheathed penis. Updated Flexible Windows extension to version 13/130803. Updated WinGit for .msi self-installer to version 1.32. Lust Wars rev 002 beta changelog (changes since rev 001 beta): Fixed succubus player bug with death from holy fire at the Church. Removed stat, stats and scan commands. Added "shovel " command to attack someone with the shovel. Added description for Johnson Park. Added a backpack, and limited the carrying capacity of the player to 8 items (4 on hard difficulty) Note: NPCs may steal weapons and armor from your backpack if the backpack is open! Monster drink now heals you if your health is under 90, but still has a chance of infection. If your health is over 90, it will infect you. Added "talk to " and "talk with " commands. Fixed cheat command to only take one of each item. Added player status line with infection / gender status. Fixed first floor / uptown stairs so that north/south work as well as up/down. Removed easter eggs from your apartment. Fixed "apartement" typo for refrigerator description. Fixed First Street South / Police Station stairs so east/weat work as well as up/down. Tweaked map to put Dead End two south of Miller Street. Fixed Git crashing bug when resizing window width by changing Automap to use ascii ("gargoyle bug workaround" mode). Updated to Automap version 3, which appears to have really fixed the crashing after adjusting window width bug. Fixed crashing by declaring map size of 15 rows by 81 columns. Lust Wars rev 001 beta changelog: Initial release, stripped out Gynoid code from Gynoid Conversion game. Added infection delay queue and automatic mapping. Added infect commands, updated fuck and suck to spread infections. NPCs no longer steal armor that isn't being worn. Corrected text for orgasm. Added random chats for NPCs getting infected. Added random chats for all NPCs. Fixed up fully infected to support PC partial mix of both, and a mixed PC will not be attacked by either faction. NPCs now can only catch one infection. Fixed plural of succbus to succubi. NPCs will now spread infections with the dedicated fuck/suck commands (these are not the ones used for the infect command, however.) NPCs will become monsters before fully infected if the head is infected (based on a random chance in the NPC's resistance), they will try to infect before they are able. Fixed NPCs AI attack so they won't attack partially infected monsters (including themselves). Fixed Zap Gun to handle infected gene variable. Fixed masturbation so that it doesn't use reflexive in place of object pronoun. Removed reflexive pronoun from Obj_Name except for the player. Fixed infection queue processing so it won't spread on dead bodies. Doubled attack rate for faction monsters fighting opposite factions. Fixed apostrophes in chat text. Added rough-in for all locations in TADS Lust Wars, with adjustments to keep them mappable. Added herms. Updated scissors, added herms to scan statistics. Added herm support to infect command, fuck/suck commands, added masturbate command for NPCs. Fine tuned herm attack text. Adjusted herm rates to 1 in 7. Added "You wonder if this was caused by something in the water..." if the player starts out hermed. Added herm chats and herm panic chats. Added infected chants for infected NPCs. There is a 4 in 5 chance of an infected NPC using an infected chat, the other 1/5 of the time they'll say a normal chat. Added submit command and associated chats. Updated holy water to cure infections. Added golden idol, golden phallus and wine jug. Added first aid kit, purifying crystal, anti-viral innoculation, and crow bar. Added locking doors / lockers. Made it possible for succubusses to break down some doors. Added holy water, mace and condoms. The church will eject monsters, and light succubi aflame with holy fire (30-60 points damage). Added police cruiser, gas can, and gas pumps (all working.) Added multiple endings. Included endings covering death, conversion of all to one faction, time expiring (Inform has trouble with the next day, so the game ends at 12:01 AM), and escaping in the police cruiser. Revised award points system so that all rewards mentioned in the general info document are implemented. Revised Armed DR extension to handle bludgeoning weapons (clubs). Added nightstick, shovel, and baseball bat. Made crowbar a club and nonpilferable (NPCs won't take it.) Added help / hint entries for new objects / commands. Added monster energy drink.